From
TES issue 63 (May 2010)
Series 4.
Level 2/3.
THE BLOCK AND TACKLE
It takes a tricky and ruthless challenge to kill off exactly half the teams to attempt it during the course of one series.
Play Your Cards Right achieved this feat in series 7, as did the Block and Tackle in series 4. Six of the eight
teams in this series were given this challenge, and three – for various reasons – died here. Why wasn’t this challenge presented to Alistair or
Dickon? Well, I guess we’ll never know for sure…
Helen’s team made pretty heavy weather of the Block and Tackle, although Helen eventually made it through unscathed. There is a distinctly iffy moment when the advisors are yelling at their
dungeoneer to walk in front of a block that turns out to be on the verge of moving, and she doesn’t walk forward until it has trundled across her path – was someone upstairs whispering a few tips into Helen’s ear, perhaps? This was the first of three successful attempts at the challenge, but it was a bit of a dodgy one.
Somewhat surprisingly, Nicky’s otherwise shaky team coped with the Block and Tackle superbly. This was the picture perfect way to complete the challenge – calm, clear yet quick instructions, allowing Nicky to walk safely across the room in plenty of time to avoid the collapsing floor and sliding blocks. Well done, team!
Simon’s encounter with the Block and Tackle is probably the most famous
Knightmare death ever, and the fact that he
sidestepped into a hole as soon as it appeared is due entirely to advisor error. As
Treguard pointed out, that Andrew in the red jumper didn’t really know left from right, and clearly this challenge caused him to panic sufficiently to lose any grip on the situation which he might have possessed in his more lucid moments. A classic and well remembered scene, this one, and rightly so!
Despite Treguard’s attempts to convince us otherwise, it was always obvious to me (even back when I was seven) that Vicky was killed off early at the Block and Tackle because the team had failed to earn
Merlin’s magic, and were therefore doomed to die at the hands (or between the jaws) of
Ariadne. The production team found it all too easy to kill Vicky off here, I think – they just waited until she was in line with a block and then squashed her with it! The advisors seemed to be panicking badly, so perhaps the quest would have ended here anyway, but the fact is that we were never going get the chance to find out!
The Block and Tackle’s final victim was Jeremy, and the skeptically minded might be of the opinion that his death here was very unfair. Encountering the obstacle unusually early in level two, Jeremy entered the room at an incredibly inconvenient angle, facing the collapsing side! Treguard urged the team to get him moving, and they did, right onto the collapsing floor! Despite their bags of pluck, Jeremy and the three “A”s stood very little chance of emerging from this challenge intact, I feel.
The Block and Tackle’s final appearance in the latter stages of level three was somewhat unexpected, but I am convinced that it was stuck in here purely to kill off
Giles just before the end of the season. Like Jeremy, Giles entered the room at a horrible angle, but thanks to Brett’s skilful (if chaotic) guidance, Giles foiled the production team and emerged from the challenge unscathed, meaning that the team earned the hollow consolation of ending up undefeated rather than dead. Giles at the Block and Tackle is one of my favourite Knightmare scenes ever – it’s hilarious!